You’ll be working in a team of backend engineers across MPG. We deliver, deploy and help integrate backend services alongside external co-dev clients as part of industry leading game projects, and collaborate to define solutions and implement features on time and to a high standard.

We’re also developing an internal tool used across MPG, as well as growing our pool of AWS Certified engineers – both of which you will be involved with when you join us.

Department

Location

Job Type

Engineering

Remote – UK

Permanent – Full Time

What you'll be doing:

  • Individual contribution: construct systems, write code, deployments, etc.

  • Work with the team lead and stakeholders to estimate and prioritise work

  • Work alongside peers to iterate on solutions that fit requirements

  • Keep the project lead and producer apprised of revised estimates and delivery times

  • Champion and maintain high standards and process: tests, CI/CD, documentation

  • Help and support team members in day-to-day work

  • Understand, maintain and expand existing code and develop new features or systems

What we'll need from you:

  • Experience in game development and having worked on at least two game titles in a commercial setting developing server backends for AAA games, free-to-play (mobile) games, casino apps or similar

  • Experience releasing at least two backend services with a large number of concurrent users

  • Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable

  • Experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Associate or above) would be advantageous

  • Experience with infrastructure as code tools, e.g. Terraform

  • Ability to independently create supporting documentation, designs, comments, etc

  • Ability to discuss technical and production matters

  • Excellent time management and ability to work independently

  • Experience building distributed applications

  • Attention to detail with ability to comprehend and follow direction

  • Strong communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique

  • Experience with Git or Perforce, or other source control software

  • Ability to adapt to new tools, languages, and concepts as required by the project

  • Knowledge of Microservices and Service Oriented Architectures (SOA), especially Kubernetes and Docker

  • Experience building a CI/CD pipeline to validate and test code

  • Awareness of security/cheating implications of technology choices

What would help:

  • Strong database experience with both SQL and NoSQL

  • Understanding of how a backend service integrates with the game – experience with Unreal or Unity would be useful but not required

  • Experience with high-scale distributed applications with a concurrent user base ranging in the hundreds of thousands, with high uptime, and performant services

  • An understanding of how to use LLMs to process and query structured and unstructured data